Escape the Unknown: Awaken the Realm
2021 - 2022
Responsibilities:
Throughout production, I collaborated with the product owner to define game mechanics, features and systems and led the design team in creating level and gameplay content. Working closely with the art and development teams, ensured cohesive design and contributed to documentation and quality control practices. Additionally, I supported the lead producer in assigning and creating various design tasks.
Guardian
2019 - 2021
Responsibilities:
I collaborated with the creation and refinement of game concepts with product owners, ensuring alignment with the project's vision. As the design lead, I facilitated communication between different departments and refined core game mechanics to ensure an engaging experience. Additionally, I oversaw the creation of game levels and content, maintained detailed design documentation, and conducted regular playtests to ensure quality standards were met. Collaborating with project managers, I ensured timely milestone delivery, while effectively communicating the game's vision and progress to product owners.
Space Hopper
2019 - 2021
Responsibilities:
I led concept development, designing game mechanics, levels, and content, while maintaining thorough documentation. Actively involved in prototyping and quality control, I ensured a polished final product. Additionally, I managed project timelines and communicated progress transparently with stakeholders.
Fail Faster
2019 - 2021
Responsibilities:
I oversaw character design, environment art, texture and sprite creation, animation, asset integration, and art style consistency. Additionally, I managed collaboration, sound design, music composition, audio integration, mixing and mastering, ambient sounds, quality assurance, audio middleware use, and iteration and feedback.
Hold the Pineapple
2019 - 2021
Responsibilities:
I supervised character design, environment art, texture creation, animation, asset integration, and ensured art style consistency. Additionally, I managed collaboration, sound design, music composition, audio integration, mixing and mastering, ambient sounds, quality assurance, audio middleware use, and provided iteration and feedback.
Iron Banana Knight
2019 - 2021
Responsibilities:
I oversaw concept development, game mechanics design, documentation, prototyping, quality control, project management, character design, environment art, texture creation, animation, asset integration, and ensured art style consistency. Collaboration was also a key aspect of my role.
Color Code
Responsibilities:
I've been involved in all stages of game development, from concept to completion. This includes designing mechanics, managing projects, creating art and sound assets, and ensuring quality through prototyping and iteration. Collaboration and feedback have been key throughout, driving continuous improvement.